Throne of BhaalArcanum
Wizardry 8
Syberia
Arkania
Morrowind
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Frustrating to play, this one, but well worth the fifty bucks for the cool gameworld alone, not to mention the vast array of quests and plotlines. So vast, in fact, if you blink you may miss half of it. That's where I come in.Basically, the emphasis of these CRPG guides is on pointing gamers towards things they might not have tried, not divulging puzzle solutions or giving step-by-step walkthrough instructions. There are plenty of other sites that do that already... besides, some people don't want that stuff spoiled, they just want tips on where to look for more things to do. If you need a more explicit hint, please check out my links page for several good Arcanum walk-throughs, maps and messageboards.
Arcanum: Steamworks has great replayability in theory, what with all the different dialogue sets for differentgenders/races/intelligences/charismas/etc., but unfortunately movement is extremely tedious and slow, and unlikeBGII, there isn't a convenient cheat set up to let you navigate the map more quickly in subsequent replayings.I'd really like to finish a whole Arcanum game with a 3-INT bimbo, but just haven't got the time or patience the hours of trudging her mindlessly across screen after familiar screen would entail. This means I'm probably missing stuff. So I hope you'll help me out by emailing me any cool character/questy bits I've missed (address tjekanefir@yahoo.com). Despite its frustrating qualities, there's easily enough in Arcanum for two or even three fun replayings, and despite the incomplete nature of this guide, I hope it can help you locate enough of what this intricate plot has to offer tomake it worthwhile.













I've given some specific pointers about NPC's in this section: Arcanum NPC Guide.
Gameplay Problems: Movement in Arcanum is the worst I've seen in a game in a long time. You have to scroll the screen over, click on it, and then scroll it over again any time you want your character to move. It's awkward, unpleasant, and slow. I was misled into thinking the Conveyance spell"Spatial Distortion" might allow me to teleport me across the screen, but no--it will only teleport you within your immediate range of sight,and you still have to scroll to it, so it's usless for transportation purposes. The only tricks I've found to help speed up movement at all:a) Always have Number Lock on to make your character go at top speed. b) If you're traversing already-explored area, use the map to set waypoints to your destination. At first this is a pain, since Arcanum's waypoint-finder is extremely picky, but once you've set them up, the character will move faster because the screen will auto-scroll. Also, you can go get a sandwich or something while the character runs. c) The fifth-level Conveyance spell, "Teleportation," will only take you to a destination on the large map, so it's of no usegetting around town or through dungeons. However, you can use it to avoid having to backtrack through dungeons or outof town--just cast it anywhere and you can immediately switch to the town center of your choosing. It may be worth cheating to giveyourself this spell early on, just to cut down on the frustrations of travel. d) Always keep your main character as free of encumbrance aspossible, since he or she controls the pace of the party. It makes little difference if Magnus takes a long time to catch up to you; you canstart talking to the shopkeep or whatever without him. e) There's a bug that sometimes makes your characters all start moving at a trulyglacial speed. You'll know it if it happens, because it literally freezes each little leg movement for a few seconds. This bug may be triggeredby encumbrance, but dropping everything doesn't help. The only way I've found to avoid it is to reload a game from before the bugoccurred. This solves the problem. Always save regularly and using more than one game slot. (That goes for any CRPG, of course.)Interface Problems: Your armor and weapons will periodically get "damaged" in combat. This can get very annoying very fast. Most CRPGshave some "reality" feature or other which makes the game unpleasant to play: food that must be manually ingested every six game hours, NPCs who have complicated schedules and must be tracked down in a different place every hour of the day, dozens of extras with nothingto say and no relevance to any quest cluttering each inhabited area and making it hard to find the useful denizens. Arcanum's contributionis weapons and armor wearing out over time. Keep a careful eye on how damaged things get, because when their hitpointsreach 0, items will break forever. To prevent this, you have to take them to a blacksmith for repair whenever they get damaged enough.And to add insult to injury, you can't repair anything an NPC is wearing or wielding, so you have to strip them andmove their items to your inventory over and over to keep them functional. I'm not one to advocate cheating in most situations, but this tip ispurely a matter of inconvenience to the player, not strategy or anything else meaningful: use a cheat to give yourselves five ranks in repair, and you won't have to run back and forth from every dungeon to a blacksmith, nor waste your time and energy rotating yourinventory all the time. You'll still have to strip now and then, but there's nothing you can do to avoid that.Time Management: Time is essentially irrelevant in Arcanum. I have never found a quest that disappeared after any length of time. So take your time, and if you find it annoying to try to navigate in the dark, just sleep or wait till morning every time the sun sets. You lose nothing bydoing so.Playing Style: You may feel very ambivalent about sharing your survival story with strangers. Some of them will be moved and give you money,items, and information, like you better, or even join your group. Others will attack and try to kill you. I suggest that after the firstincident, you pick a tack: be forthcoming, be paranoid, or be forthcoming except when you get suspicious vibes off of people. Thenrole-play that. This is more fun and more interesting than telling everyone and reloading if they react negatively.Bonus Areas: There are a whole bunch of areas on the Arcanum world map that have nothing to do with any quest. They have monsters to fight and treasure to take, and that's it. No one will ever direct you to them. They're basically just little rewards for the kind of people who actually like to manually walk from town to town rather than using the world map, and will run into them. If you're not such a person, here is a list of coordinates where youcan find such places if you want to. You never have to go to any of these if you don't want to--there's nothing you need there, just a littleextra combatty goodness.Coordinates: Ancient Maze (1367W, 1585S); Ancient Ruins (1755W, 1480S); Bog (1075W, 515S); Broken Cathedral (1627W, 1207S); Cold Place (1611W, 1415S); Forbidden Pit (831W, 1033S); Lair of Bogaroth (640W, 1765S); Old Blind Masters House (750W, 556S); Old Lagoon (1695W, 1319S); Secret Village (1320W, 181S); Small Camp (1261W, 479S); Small Pond (1595W, 882S); Strange Ceremony (1373W, 706S); Uncharted Cave (1048W, 695S); Wolf Cave (1230W, 1530S)
Lawnmowing: Don't even think about lawnmowing Arcanum (i.e. finishing one section, then moving on to another). Most of the quests will require you to go to multiple areas to finish them, and you will wind up getting information on completely different topics as you do them. Don't let that frustrate you; kick back and do whichever of your quests interests you most, then go back for the next. There is no time limit on any ofthem, and the interesting and well-thought-out quests are the best part of the Arcanum game, so take your time and enjoy every one.Sponsored Links
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